

They are giving 500,000 Koins (that's like 50-70 chests), 500 Hearts (2 heart chests), 1000 Souls (10 soul chests) and 1000 Time Crystals to all players. My main issue so far is MAN THAT KRYPT IS BAD.

I haven't messed with the towers that much, it sounds like the rewards of going through them needs to be tweaked a lot. The main two problems seem to be the super difficult towers of time and the krypt. The AI also tends to fall short in regards to score based bonuses, though it seemingly always does a fatality, meaning you’ll earn hearts, coins and more from using them. It will also cycle between the two different fatalities, meaning you could theoretically earn every character fatality trophy doing this.So I just watched the Netherrealm Studios stream addressing some of the main issues people are having with the game since its release. You should also note this method does not work on towers that involve team based battles (two opponents is fine, it’s when you ask for help online that you run into an issue), brutal difficulty and things of the like. It, like real players, only really struggles with bosses or events that require a lot of precise play. The toggle button is whatever input is to the left of it.įrom here, the AI should fight for you and win a good percent of the time. As long as the tower itself is not overly demanding, select Noob or whomever you just made and make sure to toggle AI fighter on (it’s at the bottom). Easy TowersĪt this point, see which towers are currently being offered and select one of them.

Next, set this character to be the default and go to the Towers of Time. Change the stat distribution to rushdown and “kombos,” since that will make the AI more likely to rush and when they get a hit in, make the most of it. Select items you want to level, as matches will increase experience of equipped items and go into AI behavior.

I personally suggest Noob Saibot, as he his move set works very well for this mode, though it can be done with literally anyone. Set upīefore going into this mode, set up a new character. However, thanks to another equally confusing mechanic, there is a way to make a lot of them easier. While most fights are not so bad or hard they absolutely require insane skill, paid consumables or any of that -I finished 21 without either-, they’re still pretty annoying. I personally had a lot of combos, attacks and moves ruined by one of these mechanics. Here you have a mode that actively discourages deep or complicated play and throws in arguably cheap mechanics to further enhance difficulty. There have been a lot of complaints about Mortal Kombat 11, most of which are directed at the Towers of Time.
