
Copy everything except “(insert model name here).smd.”.Download your reference model QC file if you haven’t done so.Misspelled files can become problematic and set you back. It would be best if you double- and triple-checked your file names before moving on. In this stage, it’s common to misspell the words. vmt files have the correct file path to your. vtf files, with hair going to a vmt file named “hair,” for example.
vmt files in the same folder as the corresponding.
Keep all options as they are except for changing “LightmappedGeneric” to “VertexlitGeneric.”. In VTF Edit, go to “Tools” and select the option to create a. Open the material’s textures in VTF Edit. Select a material and click the “Texture” icon next to each. Next, open the textures in VTF Edit with another Blender window and place all of them in one. Save all of them in the model folder as. If your model comes with textures, you can find them in the compressed file. You should have a chain that resembles “ modefolder>/materials/models/(insert model name here).”. Create a folder within it called “models.”. You’ll need Blender throughout the entire process. Keep Blender open, or if you closed it, relaunch it. This step requires Paint.NET with the VTF plugin. If you think some parts would look better with editing, go for it. While this step isn’t strictly necessary, editing textures can help improve your model’s appearance. Stage Three – Editing the Playermodel’s Textures You might have to do this if you’re still learning. Keep the original model around in case you make a mistake or want to start over.
Export the new model to the model folder within your mods folder.When done, go to the scene and find the option to export in SMD.Use “Weight Painting” to make more adjustments.Hold down Ctrl + P and then select “With Automatic Weights.”.Left-click your model and then the skeleton.Get into “Objectmode” and hold down the Shift key.
Stage Two – Exporting the Playermodel With Blender Adjust your model and skeleton until both fit together.Delete the reference model’s mesh until only the bones are left.Import the reference model into Blender.